In these workshops we focus on two things: Improving Game Director (GD) skills and creating the setting and the adventure that can be used in future player events. These events usually last a week and unlike player events are open to participants older than 30. We focus on developing a number of GD skills (how to play an NPC, how to use music for creating atmosphere, how to improvise, how to use pacing, etc.) and game creations skills (how to write scenes, how to create an adventure structure, how to create memorable NPCs, etc.) and we collaboratively work on adventure design, world building and game rules. The results are usually settings and adventures inspired by the local culture and myths that are then used in our player events.